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Parent Guide

Luna Studio

Your kid makes real things: web pages and logos, with Luna as the crew and themselves as the director.

What it is

Five workshops: web page, logo, game, story book and music machine. Your kid briefs Luna ("a page about volcanoes, for Grandma"), Luna builds a first draft in real HTML, real JavaScript or a real vector logo, and your kid changes it: by telling Luna what to change ("make the title bigger"), by turning the dials on a logo (colors, letters), or by editing the code itself with their own hands. Luna explains any line they ask about. Every save is kept, so Undo always works. Ship it sends the finished thing to a family link; only you can make it public. The AI Director Lab is three short games: Brief Coach (Luna rates a brief for clarity and shows a sharper one), Spot the Fib (Luna writes four facts, one wrong on purpose; your kid finds it) and Never Tell (what never goes into an AI). A studio name signs their work, and you can switch on a public portfolio page of everything they've made public. Games run on Luna Kit, a small game engine built into every page (levels, enemies, sounds, music, touch buttons on the iPad), and come in five kinds: run & jump, maze adventure, space shooter, catch, or their own idea. First drafts use Luna's best model (a few a day per kid). If something breaks while playing, the workshop says which file and line and offers "Ask Luna to fix it"; Big screen plays it full size. Projects are real software: several files (pages, styles, code, drawings) in a real code editor, multi-page websites, and My Stuff, their own characters and drawings to reuse in any project. When something is shipped, "Play my game!" sends you a note: you play it on your phone, your score goes on the family leaderboard, and your ❀️ and note show up in their Studio. Playtest with Luna: a robot plays the game for a few seconds while Luna watches the snapshots and the play log like a game designer, tells your kid how it feels, and fixes the biggest problems, up to three rounds (2 tests a day, 12 with Studio Pro). Build plans: for a big project Luna lays out 4 to 8 steps over several days; your kid checks them off and the Studio shows the next one. Studio Pro (Plan & billing, per kid) adds Luna's best model, more playtests and higher daily limits; the Studio itself is in every plan. The Studio has its own daily budget (separate from school), so a big building day never stops lessons. Powers: shipping unlocks new game abilities (1 ship: enemies that shoot; 2: boss fights; 3: weather and night; 4: two players on one iPad; 5: checkpoints); until then they are really locked. The weekly Creative Jam: a new theme every Monday, and Jam entries get a badge. Builder mode (the switch on each project): Luna coaches instead of building, with one small challenge at a time and Check my work; your kid writes the code. Design tools (the πŸ› οΈ card in each project, and Paint a sprite in My Stuff): Sprite Painter (pixel characters with up to 4 frames of animation), Game Maker (build right on the real game with its own pieces, press Play to jump in where you're looking, add new levels), Logo Designer (move, stretch, turn and recolor shapes, including the parts of a drawing Luna made) and Page Builder (ready-made sections: big title, story, picture, gallery, quiz, button, footer). Character Creator: build a hero or monster from parts (body, eyes, mouth, hats, wings, colors), draw on it with a finger, and it bounces and blinks in games. Picture Maker: your kid describes a picture and Luna draws it as a cartoon (she says no to anything that isn't for kids); if you turn on "Luna paints" on their page, pictures can also be painted by OpenAI's picture service (about 5Β’ each, never with your kid's name or own words), and you can read every request. 3D worlds: pick "3D world" for a new game to get a block world to explore; the World Builder lets them build it block by block and jump in with Play. The Logo Designer has ready-made layouts, color themes, stickers and word styles (outline, shadow, glow, curved); the Page Builder has page looks, sections that slide in as you scroll, and typing right on the page. Every tool writes real code into the project, so your kid can open the file and see exactly what it made.

Why it helps your kid

The skill that will matter for their whole lives isn't typing code, it's directing: saying clearly what you want, judging what comes back, and being able to open the hood and fix it. Shipping something real to a real person is what makes it stick, and a portfolio of real work by age 10 is a head start most adults don't have.

Where to find it

Kids β†’ your kid β†’ Studio: everything they've made, with View, Make public / Make private on shipped work, the studio name, and the portfolio switch (/p/…). On the kid's iPad: the Studio tab, and the Studio tile in free choice after the day's school.

How to do it

  1. Kids' pages run in a sealed box: no internet, no cookies, nothing can reach out of them, whatever the code says.
  2. No personal information: the Studio refuses a brief or a ship with an address, phone, email or birthday on it; keep names to first names.
  3. Logos are drawn, not photographed: there are no AI-generated pictures anywhere in the Studio.
  4. Levels are earned by shipping: Apprentice β†’ Builder (one shipped) β†’ Designer (three, one FOR someone) β†’ Director (five, both kinds).
  5. A public link shows exactly the page, with a small 'Made in Luna Studio' line and nothing about your family. Check it before you flip it.

What your kid sees

Two doors (a page, a logo), a brief to write, then the workshop: the thing on top, the code underneath, Luna's box, dials for a logo, Save, Undo and Ship.

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